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# Revision history for scratchy
## 1.1.0.1 -- 2025-12-29
* Changed code style to match Haskell style.
## 1.1.0.0 -- 2025-12-27
* The solution for stopping the blinking effect was not
to centralize collision detection, but to add a timeout
for the background color change, and not set it to white
on every TargetReached of a free cell.
## 1.0.0.0 -- 2025-12-25
* MVP for Scratchy DSL and Snakey game.
* TODO! Centralize collision detection,
to avoid 'blinking' when more than one
event occurs at a time
## 0.1.0.0 -- 2025-12-15
* Initial state of the project. Only includes the given files.
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