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\documentclass{article}

\usepackage{geometry}
\usepackage{hyperref}
\usepackage{pgfplots}
\usepackage{tikz}
\usepackage{minted}
\usepackage{booktabs}
\usepackage{siunitx}
\usepackage{algorithm2e}
\usepackage{float}
\geometry{a4paper}

\begin{document}

\begin{center}
    \Huge
    Sorting in x86\_64 linux Assembly
    \vspace{1cm}

    \Large
    Navid S.

    \vspace{0.5cm}
    Andreas K. L.

    \vspace{0.5cm}
    Mikkel T.

    \vspace{1cm}
    \large
    October 20$^\text{th}$ 2025
\end{center}

\newpage
\tableofcontents
\newpage

\section{Introduction}
Sorting is one of the most fundamental operations in programming. Sorting algorithms play a crucial role
in efficient searching, organization and interpretation of data, and optimization problems. Furthermore,
sorting is often times the first step towards designing complicated algorithms in computer science. This
project aims to study efficient sorting of a list of coordinates by the second value of each coordinate,
in Assembly. Although abstract high level languages such as Python and Java allow faster and convenient development,
Assembly provides precise control over program flow, memory usage and instruction level execution, making Assembly an excellent
evironment for benchmarking and performance analysis. In this project the two algorithms quick-sort and insertion-sort
will be implemented and compared against each other. Quick-sort is expected to excel on large random datasets,
while insertion-sort is more suitable for small or nearly sorted cases.
Several test
instances consisting of uniformly random coordinates will be created with the goal of comparing the implementations
actual runtime to their theoretical runtimes and evaluate each implementation.

\section{Design}

\subsection{How are the input file and output formatted?}
Each line contains one and only one coordinate consisting of two values formatted as \texttt{$\langle$x$\rangle$\textbackslash t$\langle$y$\rangle$\textbackslash n},
where x and y are non-negative integers in the range 0 to 32767. Although limitting, this range is a design desicion taken in order to avoid unnecessary complexity and
keep focus on the main objective of the project, efficient sorting. Including negative numbers would for example require extra logic for parsing, comparision, converting back and forth to ASCII,
and allocating memory. Both input and output follow this strict format.


\subsection{Program Flow}
The program is structured into four main phases: reading input, parsing data, sorting, and generating output. Each phase is
designed to handle a specific task, which creates modulariy and clarity. Whitin each phase a set of functions manage the corresponding
operations, allowing the programmer to focus on one task at a time. This design also greatly supports debugging
by simplifying tracking and solving errors. Below is a flowchart visualizing each step, followed by
a short summary of the program.

\begin{figure}[H]
    \centering
    \includegraphics[scale=0.6]{flowchart.drawio.png}
    \caption{Program flow}
    \label{fig:flowchart}
\end{figure}

\textbf{Reading Input:} The first step of the program is to find the input file, use an open syscall, calculate the size of the file using a function
called \textit{getFileSize}, allocating memory, and saving the coordinates.

\textbf{Parsing the data:} Next, the received file is to be parsed, meaning that only useful data will be extracted. This process omits
the tabs, and newlines, which in turn significantly simplifies iteration through the data, by ensuring that only 8-byte coordinates are left.
Lastly an important design choice has been creating an array of pointers to each coordinatepair.
This design is explained in further detail later. All of this logic has been wrapped in a function \textit{make\_array\_from\_file}, which
utilizes several smaller helper functions to perform this parsing process.

\textbf{Sorting:}
After parsing, a sorting algorithm of choice can be used on the coordinates. The currently implemented sorting algorithms are
quick-sort and insertion-sort. Both algorithms have been designed to allow sorting both on the x-coordinate and the y-coordinate. This
is easily achievable because of the array of pointers. The chosen algorithm can be passed as a command line argument, otherwise
a default algorithm will be run. This design where an algorithm can be passed to the sorting function, allows the programmed to be
extended with new algorithms if needed.

\textbf{Generating output:} A side effect of the \textit{make\_array\_from\_file} is converting ASCII characters
to 8-byte integers. This allows the sorting algorithm to make numeric comparisons on the data. But this also means that the data should
be converted back to ASCII, before printing the output. 

\subsection{Why an array of pointers?}
In order to be a litte more general, and make our program easily expandable to
different types of data, we wanted to create out own array datatype, that
allowes us to sort something more abstract, with respect to a key in that
abstract object.
To do this we settled on an array of memory addresses, that point to where the
abstract objects are, see \autoref{fig:array}. These object would in practice
also be represented as 
arrays. With this we can specify which index (key) in the sub-arrays we want to
sort by, and then when we swap elements in the array, we simply swap the memory
addresses around. 

\begin{figure}[H]
    \centering
    \begin{tikzpicture}
        \draw (0,0) rectangle (4,1); % outer box
        \node at (-0.5,0.5) {$A=$};

        % vertical dividers
        \draw (1,0) -- (1,1);
        \draw (2,0) -- (2,1);
        \draw (3,0) -- (3,1);
        \node at (0.5,0.5) {$p_1$};
        \node at (1.5,0.5) {$p_2$};
        \node at (2.5,0.5) {$\cdots$};
        \node at (3.5,0.5) {$p_n$};

        \draw (0.1,2) rectangle (0.8,5);
        \node at (0.5,2.5) {$e_{11}$};
        \node at (0.45,3.6) {$\vdots$};
        \node at (0.5,4.5) {$e_{1m}$};

        \draw (1.1,2) rectangle (1.8,5);
        \node at (1.5,2.5) {$e_{21}$};
        \node at (1.45,3.6) {$\vdots$};
        \node at (1.5,4.5) {$e_{2m}$};

        \draw (3.1,2) rectangle (3.8,5);
        \node at (3.5,2.5) {$e_{n1}$};
        \node at (3.45,3.6) {$\vdots$};
        \node at (3.5,4.5) {$e_{nm}$};

        \draw[->] (0.5,1.1) -- (0.5,1.9);
        \draw[->] (1.5,1.1) -- (1.5,1.9);
        \draw[->] (3.5,1.1) -- (3.5,1.9);
    \end{tikzpicture}
    \caption{The format of the array $A$, where $p_n$ is the $n^\text{th}$
    memory address, pointing to an array where $e_nm$ is the $m^\text{th}$
    element of the $n^\text{th}$ element in $A$.}
    \label{fig:array}
\end{figure}

\section{Implementation}
This four phase design has been converted into Assembly code using the x86 64 instruction set.
Furthermore the design has been split up in modules, where each module is a collection of closely
related functions. For example \textit{Array\_maker.s} contains functions meant to parse data.
All functions in this program follow the x86 calling conventions, with a few exceptions
where all registers are preserved. Below is a detailed explanation of some of the more 
interesting functions.

\subsection{Insertion-sort}
This is a classic implementation of the iterative insertion-sort. The function takes three arguments:
address of the array of pointers to each coordinate, number of coordinates and which coordinate dimension to sort by.
The first step of this algorithm is to check the number of coordinates with a compare statement, if n $\le$ 1,
the array is already sorted and nothing should be done. Otherwise the algorithm initializes two indices i and j,
representing the outer and inner loop in insertion-sort. A snippet of the algorithm is seen below.

\begin{algorithm}[H]
\caption{Isertion-sort inner Loop}
\SetAlgoNoLine
\SetKw{KwCmp}{cmpq}
\SetKw{KwJl}{jl}
\SetKw{KwMov}{movq}
\SetKw{KwJge}{jge}
\SetKw{KwDec}{decq}
\SetKw{KwJmp}{jmp}

\textbf{inner\_loop:} \\
\KwCmp{$0$, \%r14} \tcp*[r]{if j < 0 stop and insert the key}
\KwJl insert\_key \\

\KwMov{$(\%rdi, \%r14, 8)$, \%r10} \tcp*[r]{pointer to key → r10}
\KwMov{$(\%r10, \%rdx, 8)$, \%r11} \tcp*[r]{key → r11}

\KwCmp{\%r11, \%r9} \\
\KwJge insert\_key \tcp*[r]{if A[i] >= A[j] stop}

\KwMov{\%r10, $8(\%rdi, \%r14, 8)$} \tcp*[r]{A[j+1] = pointer to key of j}

\KwDec{\%r14} \tcp*[r]{move to j - 1}
\KwJmp inner\_loop \\

\textbf{insert\_key:} \tcp*[r]{Insert the key here}

\end{algorithm}

The two registers R8 and R9 save the current index and value of "i" while R10
and R11 are used for "j". The formula for loading the value of an element consists of two steps:
firstly loading the pointer to the element, and secondly loading the actual value of this pointer. This
is a result of implementing an array of pointers to allow more flexibility, instead of directly using the array coordinates.
Lines 3 and 4 of the pseudo code demonstrate how this process is done. Each pointer is 8-bytes, therefore the correct pointer
is calculated by adding index * 8 to RDI, which stores the head of the pointer array. Next, because each value is also 8 bytes,
RDX * 8 to the pointer, where RDX is the coordinate dimension the algorithm uses to sort, can be used to retrieve the actual value of this pointer.
After loading the values, compare statements can be used to find the correct placement of each coordinate.
Like the standard insertion-sort, this implementation creates a sorted part on the left side of the array. Therefore
the first compare checks if A[i] is equal or bigger than A[j], if this is the case A[i] can not be smaller than any element
at j or before. Otherwise the algorithm keeps searching for the correct placement of A[i] in the sorted part by decreasing j and repeating
the inner loop. If j at some point hits 0, the element A[i] is the current smallest coordinate
and should be inserted there. This process continues until R15 which holds the index of "i" is greater than the number of coordinates.

\section{Evaluation}
\begin{itemize}
    \item Test insertion-sort
    \item Test quick-sort
    \item Benchmark insertion-sort vs. quick-sort random data
    \item Benchmark insertion-sort vs. quick-sort sorted data
    \item Benchmark insertion-sort vs. quick-sort unsorted data
\end{itemize}

\begin{figure}[H]
    \centering
    \begin{tikzpicture}
      \begin{axis}[
          xlabel={size},
          ylabel={seconds},
          % xmode=log,
          % ymode=log,
          legend pos=north west,
          scatter/classes={
            random={mark=*,red},
            reverse={mark=*,green},
            sorted={mark=*,blue}
          }
        ]

        \addplot[
          scatter, only marks,
          scatter src=explicit symbolic
        ]
        table [x=size, y=real, meta=type, col sep=comma]
        {../test/benchmark_results.csv};
        \legend{random, reverse, sorted}

        \addplot[domain=100:100000, samples=10, thick, densely dotted, black]{x/250000};
          \addlegendentry{$\mathcal O(\text{size})$}

        \addplot[domain=100:100000, samples=10, thick, dashed, black]{(x*x)/4000000000};

          \addlegendentry{$\mathcal O(\text{size}^2)$}
      \end{axis}
    \end{tikzpicture}
    \caption{Benchmarking of Insertion-sort with random data, reversely sorted
    data, and sorted data.}
\end{figure}

\section{Conclusion}
    
\end{document}