# Revision history for scratchy ## 1.1.0.1 -- 2025-12-29 * Changed code style to match Haskell style. ## 1.1.0.0 -- 2025-12-27 * The solution for stopping the blinking effect was not to centralize collision detection, but to add a timeout for the background color change, and not set it to white on every TargetReached of a free cell. ## 1.0.0.0 -- 2025-12-25 * MVP for Scratchy DSL and Snakey game. * TODO! Centralize collision detection, to avoid 'blinking' when more than one event occurs at a time ## 0.1.0.0 -- 2025-12-15 * Initial state of the project. Only includes the given files.