From b345e38e36377d9767ef68276f64884ece92c996 Mon Sep 17 00:00:00 2001 From: Mikkel Thestrup Date: Sat, 27 Dec 2025 19:11:26 +0100 Subject: Style(*): Changed code style to use 2 spcae indent and more. --- app/Scratchy/World.hs | 97 +++++++++++++++++++++++++-------------------------- 1 file changed, 48 insertions(+), 49 deletions(-) (limited to 'app/Scratchy/World.hs') diff --git a/app/Scratchy/World.hs b/app/Scratchy/World.hs index 89d45e5..c128682 100644 --- a/app/Scratchy/World.hs +++ b/app/Scratchy/World.hs @@ -186,52 +186,51 @@ tickTimers = Game $ \w@World{..} -> runProg :: Game () runProg = Game $ \w -> (go (prog w) w { prog = Pure () } , ()) - where - go :: SProg () -> World -> World - go (Pure ()) w = w - - go (OnKeyEvent k handler cont) w = - go cont (w { keyHdlrs = (k, handler) : keyHdlrs w }) - - go (OnTargetReached ptr handler cont) w = - go cont (w { trHdlrs = (ptr, handler) : trHdlrs w }) - - go (OnTargetUpdated ptr handler cont) w = - go cont (w { tuHdlrs = (ptr, handler) : tuHdlrs w }) - - go (OnBarrierHit ptr handler cont) w = - go cont (w { bhHdlrs = (ptr, handler) : bhHdlrs w }) - - go (NewSprite cell pic k) w = - let ptr = length (sprites w) - sprite = Sprite pic (bimap fromIntegral fromIntegral cell) cell - in go (k ptr) (w { sprites = sprites w ++ [sprite] }) - - go (SetColor ptr c cont) w = - go cont (w { sprites = setAt ptr (spr { pic = pic' }) - (sprites w) }) - where - spr = sprites w !! ptr - pic' = Graphics.Gloss.Interface.Pure.Game.color c (pic spr) - - go (SetTarget ptr cell cont) w = - let w' = fst $ runGame (setSpriteTarget ptr cell) w - in go cont w' - - go (GetTarget ptr k) w = - let targetCell = tgt (sprites w !! ptr) - in go (k targetCell) w - - go (SetBackgroundColor c cont) w = - go cont (w { bg = c }) - - go (InspectCell cell k) w = - case spriteExistsAt cell (sprites w) of - Just _ -> go (k HasSprite) w - Nothing -> - if inBounds cell - then go (k IsFree) w - else go (k HasBarrier) w - - go (After dur handler cont) w = - go cont (w { timers = (dur, handler) : timers w }) + where + go :: SProg () -> World -> World + go (Pure ()) w = w + + go (OnKeyEvent k handler cont) w = + go cont (w { keyHdlrs = (k, handler) : keyHdlrs w }) + + go (OnTargetReached ptr handler cont) w = + go cont (w { trHdlrs = (ptr, handler) : trHdlrs w }) + + go (OnTargetUpdated ptr handler cont) w = + go cont (w { tuHdlrs = (ptr, handler) : tuHdlrs w }) + + go (OnBarrierHit ptr handler cont) w = + go cont (w { bhHdlrs = (ptr, handler) : bhHdlrs w }) + + go (NewSprite cell pic k) w = + let ptr = length (sprites w) + sprite = Sprite pic (bimap fromIntegral fromIntegral cell) cell + in go (k ptr) (w { sprites = sprites w ++ [sprite] }) + + go (SetColor ptr c cont) w = + go cont (w { sprites = setAt ptr (spr { pic = pic' }) (sprites w) }) + where + spr = sprites w !! ptr + pic' = Graphics.Gloss.Interface.Pure.Game.color c (pic spr) + + go (SetTarget ptr cell cont) w = + let w' = fst $ runGame (setSpriteTarget ptr cell) w + in go cont w' + + go (GetTarget ptr k) w = + let targetCell = tgt (sprites w !! ptr) + in go (k targetCell) w + + go (SetBackgroundColor c cont) w = + go cont (w { bg = c }) + + go (InspectCell cell k) w = + case spriteExistsAt cell (sprites w) of + Just _ -> go (k HasSprite) w + Nothing -> + if inBounds cell + then go (k IsFree) w + else go (k HasBarrier) w + + go (After dur handler cont) w = + go cont (w { timers = (dur, handler) : timers w }) -- cgit v1.2.3-70-g09d2