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authormithe24 <mithe24@student.sdu.dk>2025-05-07 17:17:44 +0200
committermithe24 <mithe24@student.sdu.dk>2025-05-07 17:31:53 +0200
commitaec79e01ba110cc2145d3643fabc0af756c0d7ca (patch)
tree09e35571a96265a6d5ba0733a4e8e7411bd19eb5 /pacman/view/src
parentc164daed53574babb26796b05682432709e2c5c1 (diff)
downloadpacman-aec79e01ba110cc2145d3643fabc0af756c0d7ca.tar.gz
pacman-aec79e01ba110cc2145d3643fabc0af756c0d7ca.zip
fix/small-fixes (#14)
* fix(model/entities): entites start in center of tile * style(pacman): It should be width and height, not height and width. * refactor(view): Changing setting of background color
Diffstat (limited to 'pacman/view/src')
-rw-r--r--pacman/view/src/main/java/com/gr15/pacman/view/GameView.java6
1 files changed, 4 insertions, 2 deletions
diff --git a/pacman/view/src/main/java/com/gr15/pacman/view/GameView.java b/pacman/view/src/main/java/com/gr15/pacman/view/GameView.java
index d56a1e1..d9235f6 100644
--- a/pacman/view/src/main/java/com/gr15/pacman/view/GameView.java
+++ b/pacman/view/src/main/java/com/gr15/pacman/view/GameView.java
@@ -12,6 +12,7 @@ import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.image.Image;
import javafx.scene.layout.StackPane;
+import javafx.scene.paint.Color;
import com.gr15.pacman.model.entities.Entity;
import com.gr15.pacman.model.entities.Items;
@@ -30,8 +31,8 @@ public class GameView
private float scaleX = 4.0f;
private float scaleY = 4.0f;
- private int tileHeight;
private int tileWidth;
+ private int tileHeight;
private Map<TileType, Image> tileTextures = new HashMap<>();
private Map<Entity, Image> entityTextures = new HashMap<>();
@@ -41,7 +42,7 @@ public class GameView
private Sprite pacmanSprite;
public GameView(GameState gameState,
- int tileHeight, int tileWidth) {
+ int tileWidth, int tileHeight) {
super(new StackPane());
root = (StackPane)super.getRoot();
@@ -52,6 +53,7 @@ public class GameView
this.tileHeight = tileHeight;
this.tileWidth = tileWidth;
this.gameState = gameState;
+ this.setFill(Color.BLACK);
tileTextures.put(TileType.WALL, new Image(
this.getClass().getResourceAsStream("/gameAssets/wall.png")));